Model connections
Choose the model with the Ranked tabs. Reconnecting reads the version currently active on the server. Activate versions separately for each model in Training management.
Shows file availability. Inference verifies file hashes on load. M2+ and M3 compute requests directly when caches are missing; server caches are created only through training management.
Who will you pick in Ranked?
Choose a mode for brawler and team recommendations.
Choose a mode
Map
Compare the mode overall, or choose a map. Tap the selected map again to return to mode overall.
Previous maps
Your team
Enemy team
Bans
Get recommendations with what you know. You can change brawlers at any time.
Choose brawler
Compare your next brawler using the current inputs and unfilled lineups.
No matching brawlers.
Best team combinationsBest teams
Use this when choosing a lineup with your teammates.Choose a lineup with your teammates.
Developer mode
M1 adds map, mode and individual brawler effects to evaluate a team. It does not model teammate synergy, opponents, individual skill or bans. On the same map, changing teammates keeps the relative ranking of the remaining candidates. Because unselected brawlers cannot be distinguished from bans, estimates describe observed outcomes of teams that were actually selected.
Turn off to show win rates instantly. This setting is saved in this browser.
Using M2 recommendations strategically
Best team predicted win rate — potential under current conditions. The highest predicted win rate achievable with this candidate under the current model, mode, map, fixed allies and supported pool. If teammates can agree on and form that complete team, use this value to choose the best team.
Teammate mean — a uniform average when teammates are undecided. An equally weighted average of predictions for every supported complete team containing the fixed allies and this candidate. Actual pick rates and preferences are not weighted. For early picks without coordination, it is a secondary criterion for expected performance under equally likely remaining combinations.
The candidate with the highest best-team prediction is not always the best early pick. If that potential depends on a particular teammate, the completed team's prediction can fall sharply when that teammate is not chosen. Unequal real teammate choices can also change the expected-value ranking.
The mean does not measure the floor. A higher mean does not guarantee a higher minimum or less variation between combinations. Assessing the floor requires separate distribution information such as the minimum or a lower quantile; the current mean is not presented as a floor or safety score.
Illustrative predictions: candidate X has three completions at 90%, 80% and 10%, averaging 60% with a 10% minimum. Candidate Y has 59%, 59% and 59%, averaging 59% with a 59% minimum. X has the higher mean but the lower floor. These are not actual candidate results.
Recommendation cache test
Only shared initial M2 results are stored in this browser. Your picks and display preferences are preserved.
Direct calculation requires the developer API and M2 with no allies selected. Server files are preserved.